History
“Predator 2” (sometimes styled Predator II) on Sega Mega Drive is that licensed top-down shooter based on the film, where you, LAPD officer Mike Harrigan, tear through the neon-lit streets of 1997 Los Angeles, rescuing hostages from gang crossfires while the alien hunter’s cold gaze prickles the back of your neck. Top-down, run-and-gun, smoking guns, that whistling laser sight — pure arcade adrenaline, burned into memory from the cartridge and those late-night Genesis sessions. The movie’s atmosphere is rendered in pixels: plasma flashes, thermal-vision cutscenes, a gravelly soundtrack, and that ominous click-click in your speakers.
The plot is gloriously straightforward: the city’s drowning in gang wars, and it’s you versus all of them — and him. Dropping at the height of the 16-bit era, this tie-in still brings that finger-tingling tension: bite-size stages, rescuing every civilian as a real challenge, and somewhere nearby, an invisible hunter on the prowl. We rounded up facts and fun tidbits in our history, and you can read about versions and context on English Wikipedia. People called it “the Predator game” or simply “Predator 2” — and that hunted feeling never left.
Gameplay
Predator 2 on Sega throws you straight into L.A.’s urban jungle without a warm-up: top-down view, sirens rattling the streets, and somewhere nearby three red dots—the signature tri-laser. You weave between cars, yank civilians from hostage clusters, shoot on the run, and feel every second that you’re not the hunter—you’re the prey. At heart it’s a top-down arcade shooter, a pure run-and-gun where you improvise constantly. The rhythm hits like a post-sprint pulse: short bursts, snap turns, another rescue—then push forward. There’s barely a pause: while you’re mopping up one crew, the invisible visitor is already picking a new mark, and the timer in your head ticks louder than the gunfire. This isn’t just a movie tie-in—Predator 2 turns neighborhood noise into a nervous chase soundtrack, where every block is a coin flip between choking or clutching it, and any intersection can spring a trap.
Your feel shifts with the loot you scoop off the asphalt: the shotgun drags you into close quarters, the SMG stitches targets at mid-range, and grenades save your skin when the whole block comes crashing in. Eight-way diagonals teach you the footwork—sidestep, burst, dash to a hostage. Sometimes Predator II slips out of the shadows: a plasma hiss, a flickering cloak, and you’re catching its outline in the chaos of streets, subway cars, and a meat-locker-cold slaughterhouse. Those encounters are pure cat-and-mouse, that classic Mega Drive/Genesis tempo: push through, save them, don’t let anyone get hauled to the rafters, and live to see the final hunt. Call it Predator II, call it the Predator game—plenty of names, same core. We break down the movement and gunplay nuances on the gameplay page—what matters here is how your hands remember the pad’s grip and your heart surges forward again.